![]() The game takes place under a broad sweep banner narrative involving nations and races (the canny humans, the hulking Varl giants and their common enemy, a dead-eyed statue people known as Dredge) on the verge of war. But the stories that fill them more closely share the family likeness. These vast, Nordic landscapes share a whisper of DNA with Star Wars' nether-planets, which the team previously crafted while working on Star Wars: The Old Republic. Off the battlefield, the team's storytelling heritage is clear. Extravagantly funded by a ravenous crowd of Kickstarter patrons, designed by a team of ex-Bioware designers and artists, and scored by the Grammy-nominated composer Austin Wintory, this is exquisitely produced fantasy, marrying Game of Thrones-esque medieval war fiction with the intricacies of a Chess-like combat board game. It has, however, thawed a video game genre that has somewhat languished in recent years: the Tactical RPG. The sun is frozen in The Banner Saga's sky, but its beams are yet to melt its ice-capped landscape.
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